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So a bridge will have to be built with the Engineer Unit to: 1. Non-road badlands hexes block the Line of Communication and hence supply. The (super) river hex is also classified as badlands. Engineer units with a Major Ferry capability greater than 10% can create temporary crossing points on Super Rivers. The weather report indicates conditions are Frozen 2, so this placement must have been at the scenario designer’s discretion. These units have Engineering and Minor Ferry capability, normally they would not be able to enter super rivers unless the weather was Frozen 3. On the image, note the 16:9 and 19:11 units to the north of Gemund and the 17:10 unit to the south. Land units usually cannot enter a Super River. The river is classified as a Super River. The probability of successfully building a bridge is equal to its Engineering rating, i.e. Engineer units have special abilities – 846 Brucko has Foot movement, Reconnaissance, Engineering and, Minor and Major Ferry capability.Īn Engineer unit can build a bridge in one turn (10 tactical rounds). This unit has 7 movement points (MP) and the cost to move into Gemund is 7 – displayed on the map and hex pop-up. The hex pop-up (black box) provides all the characteristics of the hex and provides a view of the hex (blue circle). The German 6:4 Engineer unit, 846 Brucko (J) is selected (yellow disk) and the movement arrow is directed at the town of Gemund (red circle). Band of Brothers! How could you go past this cast?! Oldie but a goodie!Īs I am looking at the Ardennes Offensive I thought it would be worth looking at Engineers.